
Yes. Players rate it highly.
The average Coilr player has put 9h into STAR WARS™ Battlefront™ II, and at $39.99 that's about 4.44 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
717
24h peak
1,274
Peak (tracked)
2,241
Coilr players
20
Positive
88%
Total reviews
99,719
Pos / Neg
88,048 / 11,671
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$4.30
at $39.99
Avg playtime
9 h
across 20 players
Total tracked
186 h
No verified owner has reported a time for STAR WARS™ Battlefront™ II yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 20 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when STAR WARS™ Battlefront™ II is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 1,597 people in game — 2.4× as many as at 07:00, the quietest hour.

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As of September 2026, about 717 people are playing STAR WARS™ Battlefront™ II on Steam right now, with a 24-hour peak of 1,274 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 9h into STAR WARS™ Battlefront™ II, and at $39.99 that's about 4.44 per hour. Steam reviews are very positive.
STAR WARS™ Battlefront™ II costs $39.99 on Steam (USD). The average Coilr player has put 9 hours in, about 4.44 per hour.
Across 20 tracked owners on Coilr, the average playtime in STAR WARS™ Battlefront™ II is about 9 hours.
STAR WARS™ Battlefront™ II's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)