
Yes. Players rate it highly.
The average Coilr player has put 484h into Forza Horizon 4. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,918
24h peak
1,918
Peak (tracked)
3,480
Coilr players
24
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
303,157
Pos / Neg
275,455 / 27,702
% positive by month
No verified owner has reported a time for Forza Horizon 4 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
4%
1 of 24 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Forza Horizon 4 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~44%).
Players online by hour (UTC)
Busiest around 15:00 with about 3,092 people in game — 4.0× as many as at 00:00, the quietest hour.
As of September 2026, about 1,918 people are playing Forza Horizon 4 on Steam right now, with a 24-hour peak of 1,918 concurrent players.
Yes, 4% of tracked Forza Horizon 4 owners on Coilr played it within the last two weeks, and roughly 1,918 players are online right now. (as of September 2026)
Yes. Players rate it highly. The average Coilr player has put 484h into Forza Horizon 4. Steam reviews are very positive.
Across 24 tracked owners on Coilr, the average playtime in Forza Horizon 4 is about 484 hours.
Forza Horizon 4's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 44% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)