
269
playing on Steam now·
665
24-hour peak
All-time peak 885 in Jul 2026·30 days +6%
No, but it is small.
In October 2026, The Crew™ 2 averaged 441 players on Steam at once, 6% more than the month before. The most Coilr has recorded at once is 885 in July 2026. 269 people are playing The Crew™ 2 on Steam right now, and 665 were at the same time in the last 24 hours. The count now is 30% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 269h into The Crew™ 2, and at $29.99 that's about 0.11 per hour. Steam reviews are mostly positive.
$0.11/hr·269h avg·78% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 415
30-day average
441
players at once, on Steam
Steam reviews
78%
Mostly Positive
Average playtime
269 h
Coilr players
Coilr players
26
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking The Crew™ 2. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 430 | +5 | 772 |
| Sep 2026 | 425 | −10 | 819 |
| Aug 2026 | 435 | −84 | 700 |
| Jul 2026 | 519 | +141 | 885 |
| May 2026 (from first reading) | 378 | — | 409 |
Positive
78%
Total reviews
99,779
Pos / Neg
77,409 / 22,370
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.111
at $29.99
Avg playtime
269 h
across 26 players
Total tracked
7,002 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 26 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Crew™ 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 18:00 with about 639 people in game — 2.4× as many as at 06:00, the quietest hour.

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In October 2026, The Crew™ 2 averaged 441 players on Steam at once, 6% more than the month before. The most Coilr has recorded at once is 885 in July 2026.
No, but it is small. In October 2026, The Crew™ 2 averaged 441 players on Steam at once, 6% more than the month before. The most Coilr has recorded at once is 885 in July 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 269h into The Crew™ 2, and at $29.99 that's about 0.11 per hour. Steam reviews are mostly positive.
The Crew™ 2 costs $29.99 on Steam (USD). The average Coilr player has put 269 hours in, about 0.11 per hour.
Across 26 tracked owners on Coilr, the average playtime in The Crew™ 2 is about 269 hours.
The Crew™ 2's player activity peaks around 18:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)
About 3.3 million copies on Steam, likely between 1.8 million and 6.6 million, estimated from its Steam reviews. Valve does not publish sales figures.