
Players now
4
24h peak
4
Peak (tracked)
10
Coilr players
0
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
1,024
Pos / Neg
868 / 156
% positive by month
Coilr's own 0-100 score from players who own Prime of Flames. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Prime of Flames.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Prime of Flames, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Prime of Flames is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~38%).
Players online by hour (UTC) · peak 06:00 UTC

Shogun Showdown
Strategy RPG · Deckbuilding

Cross Blitz
Deckbuilding · Rogue-lite

Roguebook
Deckbuilding · Turn-Based Tactics

Mercenaries Blaze
Turn-Based Tactics · Strategy RPG

Dungeonmans
Traditional Roguelike · Rogue-like

Legends of Kingdom Rush
Strategy RPG · Turn-Based Tactics

Monster Train
Deckbuilding · Turn-Based Tactics

Black Book
Strategy RPG · Deckbuilding
As of August 2026, about 4 people are playing Prime of Flames on Steam right now, with a 24-hour peak of 4 concurrent players.
Prime of Flames's player activity peaks around 06:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 38% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)