
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 43h into Grim Dawn, and at $24.99 that's about 0.58 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
7,288
24h peak
8,645
Peak (tracked)
27,767
Coilr players
28
Positive
93%
Total reviews
109,263
Pos / Neg
102,141 / 7,122
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.580
at $24.99
Avg playtime
43 h
across 28 players
Total tracked
1,206 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
7%
2 of 28 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Grim Dawn is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Asia-Pacific, but spread across regions.
Players online by hour (UTC)
Busiest around 14:00 with about 12,962 people in game — 1.7× as many as at 05:00, the quietest hour.
As of September 2026, about 7,288 people are playing Grim Dawn on Steam right now, with a 24-hour peak of 8,645 concurrent players.
Yes, 7% of tracked Grim Dawn owners on Coilr played it within the last two weeks, and roughly 7,288 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 43h into Grim Dawn, and at $24.99 that's about 0.58 per hour. Steam reviews are very positive.
Grim Dawn costs $24.99 on Steam (USD). The average Coilr player has put 43 hours in, about 0.58 per hour.
Across 28 tracked owners on Coilr, the average playtime in Grim Dawn is about 43 hours.
Grim Dawn's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 33% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)