
24,835
playing on Steam now·
31,796
24-hour peak
All-time peak 42,816 in May 2026·30 days −4%
No.
In October 2026, ELDEN RING NIGHTREIGN averaged 17,072 players on Steam at once, 4% fewer than the month before. The most Coilr has recorded at once is 42,816 in May 2026. 24,835 people are playing ELDEN RING NIGHTREIGN on Steam right now, and 31,796 were at the same time in the last 24 hours. The count now is 58% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 84h into ELDEN RING NIGHTREIGN, and at $39.99 that's about 0.48 per hour. Steam reviews are very positive, and 16% of tracked owners still played in the last two weeks.
$0.48/hr·84h avg·82% positive·16% still active
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 10 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 16,204
30-day average
17,072
players at once, on Steam
Steam reviews
82%
Very Positive
Average playtime
84 h
Coilr players
Coilr players
31
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking ELDEN RING NIGHTREIGN. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 14,590 | −1,031 | 31,796 |
| Sep 2026 | 15,621 | −1,345 | 33,516 |
| Aug 2026 | 16,966 | −1,066 | 33,943 |
| Jul 2026 | 18,032 | −253 | 40,719 |
| Jun 2026 | 18,285 | −3,251 | 40,851 |
| May 2026 (from first reading) | 21,536 | — | 42,816 |
Positive
82%
Total reviews
192,194
Pos / Neg
157,052 / 35,142
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.475
at $39.99
Avg playtime
84 h
across 31 players
Total tracked
2,608 h
No verified owner has reported a time for ELDEN RING NIGHTREIGN yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
16%
5 of 31 owners
Played last 7 days
2
Hours trend (2wk)
▼ Falling
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when ELDEN RING NIGHTREIGN is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~44%).
Players online by hour (UTC)
Busiest around 14:00 with about 28,850 people in game — 4.0× as many as at 23:00, the quietest hour.

Ashen
Souls-like · Online Co-Op

ELDEN RING
Souls-like · Online Co-Op

The Surge 2
Souls-like · Violent

DARK SOULS™: REMASTERED
Souls-like · Lore-Rich

Remnant: From the Ashes
Souls-like · Online Co-Op

Mortal Shell
Souls-like · Action RPG

The Surge
Souls-like · Third Person

Lords Of The Fallen™ 2014
Souls-like · Lore-Rich
In October 2026, ELDEN RING NIGHTREIGN averaged 17,072 players on Steam at once, 4% fewer than the month before. The most Coilr has recorded at once is 42,816 in May 2026.
No. In October 2026, ELDEN RING NIGHTREIGN averaged 17,072 players on Steam at once, 4% fewer than the month before. The most Coilr has recorded at once is 42,816 in May 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 84h into ELDEN RING NIGHTREIGN, and at $39.99 that's about 0.48 per hour. Steam reviews are very positive, and 16% of tracked owners still played in the last two weeks.
ELDEN RING NIGHTREIGN costs $39.99 on Steam (USD). The average Coilr player has put 84 hours in, about 0.48 per hour.
Across 31 tracked owners on Coilr, the average playtime in ELDEN RING NIGHTREIGN is about 84 hours.
ELDEN RING NIGHTREIGN's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 44% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)