
Yes. Players rate it highly.
The average Coilr player has put 15h into Evolve Stage 2. Steam reviews are mostly positive. Recent reviews are trending up: 83% positive lately vs 70% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2
24h peak
10
Peak (tracked)
23
Coilr players
15
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
70%
Total reviews
48,223
Pos / Neg
33,806 / 14,417
% positive by month
No verified owner has reported a time for Evolve Stage 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 15 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Evolve Stage 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 14:00 with about 12 people in game — 5.8× as many as at 01:00, the quietest hour.

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As of September 2026, about 2 people are playing Evolve Stage 2 on Steam right now, with a 24-hour peak of 10 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 15h into Evolve Stage 2. Steam reviews are mostly positive. Recent reviews are trending up: 83% positive lately vs 70% all-time.
Across 15 tracked owners on Coilr, the average playtime in Evolve Stage 2 is about 15 hours.
Evolve Stage 2's player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)