
6
playing on Steam now·
6
24-hour peak
All-time peak 23 in Jul 2026·30 days +29%
On Steam, very nearly.
In October 2026, Evolve Stage 2 averaged 10 players on Steam at once, 29% more than the month before. The most Coilr has recorded at once is 23 in July 2026. Only 6 people are playing Evolve Stage 2 on Steam right now. The count now is 26% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Players rate it highly.
The average Coilr player has put 16h into Evolve Stage 2. Steam reviews are mostly positive.
16h avg·70% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 9
This game's player count is measured about every 30 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
10
players at once, on Steam
Steam reviews
70%
Mostly Positive
Average playtime
16 h
Coilr players
Coilr players
28
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Evolve Stage 2. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 11 | +3 | 19 |
| Sep 2026 | 8 | +1 | 18 |
| Aug 2026 | 7 | −1 | 18 |
| Jul 2026 (from first reading) | 8 | — | 23 |
Positive
70%
Total reviews
48,242
Pos / Neg
33,826 / 14,416
% positive by month
No verified owner has reported a time for Evolve Stage 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 28 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Evolve Stage 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 17:00 with about 16 people in game — 4.0× as many as at 06:00, the quietest hour.
In October 2026, Evolve Stage 2 averaged 10 players on Steam at once, 29% more than the month before. The most Coilr has recorded at once is 23 in July 2026.
On Steam, very nearly. In October 2026, Evolve Stage 2 averaged 10 players on Steam at once, 29% more than the month before. The most Coilr has recorded at once is 23 in July 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Players rate it highly. The average Coilr player has put 16h into Evolve Stage 2. Steam reviews are mostly positive.
Across 28 tracked owners on Coilr, the average playtime in Evolve Stage 2 is about 16 hours.
Evolve Stage 2's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)