
Yes. Players rate it highly.
The average Coilr player has put 3h into Braveland, and at $9.99 that's about 3.33 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1
24h peak
36
Peak (tracked)
43
Coilr players
3
Positive
81%
Total reviews
3,230
Pos / Neg
2,630 / 600
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.39
at $9.99
Avg playtime
3 h
across 3 players
Total tracked
9 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Braveland is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 10 people in game — 3.6× as many as at 04:00, the quietest hour.

50 years
Turn-Based Strategy · Strategy

Might & Magic® Heroes® VII
Turn-Based Strategy · Strategy

Heroes of Might & Magic V: Tribes of the East
Turn-Based Strategy · Strategy

Eador: Genesis
Turn-Based Strategy · Strategy

Heroes of Might & Magic V
Turn-Based Strategy · Strategy

Disciples III: Reincarnation
Turn-Based Strategy · Strategy

Might & Magic: Heroes VI
Turn-Based Strategy · Strategy

Empire of Angels IV
Turn-Based Strategy · Strategy
As of September 2026, about 1 people are playing Braveland on Steam right now, with a 24-hour peak of 36 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 3h into Braveland, and at $9.99 that's about 3.33 per hour. Steam reviews are very positive.
Braveland costs $9.99 on Steam (USD). The average Coilr player has put 3 hours in, about 3.33 per hour.
Braveland's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 33% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)