
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 4h into Thunder Tier One. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
66
24h peak
66
Peak (tracked)
99
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
69%
Total reviews
5,726
Pos / Neg
3,970 / 1,756
% positive by month
No verified owner has reported a time for Thunder Tier One yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Thunder Tier One is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~37%).
Players online by hour (UTC)
Busiest around 14:00 with about 87 people in game — 3.8× as many as at 01:00, the quietest hour.

Zero Hour
Tactical · Military

Warface: Clutch
Free to Play · Team-Based

World War 3
Military · Free to Play

Arma 3
Military · Realistic

RUNNING WITH RIFLES
Top-Down Shooter · Military

SYNTHETIK: Arena
Top-Down Shooter · Free to Play

Call to Arms - Gates of Hell: Ostfront
Real Time Tactics · Top-Down Shooter

Spacelords
Team-Based · Free to Play
As of September 2026, about 66 people are playing Thunder Tier One on Steam right now, with a 24-hour peak of 66 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 4h into Thunder Tier One. Steam reviews are mixed.
Thunder Tier One's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 37% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)