
Yes — it's free, and players rate it well.
The average Coilr player has put 13h into Crossout. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
1,459
24h peak
1,799
Peak (tracked)
1,799
Coilr players
12
Positive
75%
Total reviews
69,443
Pos / Neg
52,175 / 17,268
% positive by month
Coilr's own 0–100 score from players who own Crossout — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Crossout.
Played it? Score it 0–100 — only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
13 h
across 12 players
Total tracked
160 h
Reported by players who own Crossout — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 12 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Crossout is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Players online by hour (UTC) · peak 18:00 UTC
As of July 2026, about 1,459 people are playing Crossout on Steam right now, with a 24-hour peak of 1,799 concurrent players.
Yes — it's free, and players rate it well. The average Coilr player has put 13h into Crossout. Steam reviews are mostly positive.
Yes — Crossout is free to play on Steam.
Across 12 tracked owners on Coilr, the average playtime in Crossout is about 13 hours.
Crossout's player activity peaks around 18:00 UTC, which points to its largest audience being in the Asia-Pacific region — an estimated 32% of active players — followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)