
Yes. It's free, and players rate it well.
The average Coilr player has put 187h into Crossout. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,554
24h peak
1,554
Peak (tracked)
2,058
Coilr players
22
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
75%
Total reviews
69,815
Pos / Neg
52,430 / 17,385
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
187 h
across 22 players
Total tracked
4,122 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
5%
1 of 22 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Crossout is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 17:00 with about 1,945 people in game — 3.5× as many as at 04:00, the quietest hour.

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As of September 2026, about 1,554 people are playing Crossout on Steam right now, with a 24-hour peak of 1,554 concurrent players.
Yes, 5% of tracked Crossout owners on Coilr played it within the last two weeks, and roughly 1,554 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 187h into Crossout. Steam reviews are mostly positive.
Yes, Crossout is free to play on Steam.
Across 22 tracked owners on Coilr, the average playtime in Crossout is about 187 hours.
Crossout's player activity peaks around 17:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)