
43
playing on Steam now·
43
24-hour peak
All-time peak 206 in Sep 2026·30 days +49%
Nearly, on Steam.
In October 2026, The Guild II Renaissance averaged 108 players on Steam at once, 49% more than the month before. The most Coilr has recorded at once is 206 in September 2026. Only 43 people are playing The Guild II Renaissance on Steam right now. The count now is 21% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Players rate it highly.
The average Coilr player has put 13h into The Guild II Renaissance. Steam reviews are very positive.
13h avg·84% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 63
This game's player count is measured about every 30 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
108
players at once, on Steam
Steam reviews
84%
Very Positive
Average playtime
13 h
Coilr players
Coilr players
7
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking The Guild II Renaissance. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 94 | +5 | 206 |
| Sep 2026 | 89 | +7 | 206 |
| Aug 2026 | 82 | +5 | 176 |
| Jul 2026 (from first reading) | 77 | — | 123 |
Positive
84%
Total reviews
4,266
Pos / Neg
3,566 / 700
% positive by month
No verified owner has reported a time for The Guild II Renaissance yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Guild II Renaissance is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~28%).
Players online by hour (UTC)
Busiest around 13:00 with about 206 people in game — 4.1× as many as at 04:00, the quietest hour.
In October 2026, The Guild II Renaissance averaged 108 players on Steam at once, 49% more than the month before. The most Coilr has recorded at once is 206 in September 2026.
Nearly, on Steam. In October 2026, The Guild II Renaissance averaged 108 players on Steam at once, 49% more than the month before. The most Coilr has recorded at once is 206 in September 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Players rate it highly. The average Coilr player has put 13h into The Guild II Renaissance. Steam reviews are very positive.
Across 7 tracked owners on Coilr, the average playtime in The Guild II Renaissance is about 13 hours.
About 340k copies on Steam, likely between 190k and 680k, estimated from its Steam reviews. Valve does not publish sales figures.