
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 6h into BioShock™ 2 Remastered, and at $2.99 that's about 0.50 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
250
24h peak
281
Peak (tracked)
405
Coilr players
14
Positive
72%
Total reviews
30,137
Pos / Neg
21,722 / 8,415
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.481
at $2.99
Avg playtime
6 h
across 14 players
Total tracked
87 h
No verified owner has reported a time for BioShock™ 2 Remastered yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 14 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BioShock™ 2 Remastered is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 19:00 with about 250 people in game — 2.1× as many as at 07:00, the quietest hour.
As of September 2026, about 250 people are playing BioShock™ 2 Remastered on Steam right now, with a 24-hour peak of 281 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 6h into BioShock™ 2 Remastered, and at $2.99 that's about 0.50 per hour. Steam reviews are mostly positive.
BioShock™ 2 Remastered costs $2.99 on Steam (USD). The average Coilr player has put 6 hours in, about 0.50 per hour.
Across 14 tracked owners on Coilr, the average playtime in BioShock™ 2 Remastered is about 6 hours.
BioShock™ 2 Remastered's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)