
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 14h into BioShock Infinite, and at $7.49 that's about 0.54 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
402
24h peak
440
Peak (tracked)
686
Coilr players
37
Positive
93%
Total reviews
145,507
Pos / Neg
136,005 / 9,502
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.544
at $7.49
Avg playtime
14 h
across 37 players
Total tracked
509 h
No verified owner has reported a time for BioShock Infinite yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
1 of 37 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BioShock Infinite is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 19:00 with about 437 people in game — 1.9× as many as at 07:00, the quietest hour.
As of September 2026, about 402 people are playing BioShock Infinite on Steam right now, with a 24-hour peak of 440 concurrent players.
Yes, 3% of tracked BioShock Infinite owners on Coilr played it within the last two weeks, and roughly 402 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 14h into BioShock Infinite, and at $7.49 that's about 0.54 per hour. Steam reviews are very positive.
BioShock Infinite costs $7.49 on Steam (USD). The average Coilr player has put 14 hours in, about 0.54 per hour.
Across 37 tracked owners on Coilr, the average playtime in BioShock Infinite is about 14 hours.
BioShock Infinite's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)