
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 8h into BioShock™ Remastered, and at $4.99 that's about 0.62 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
512
24h peak
601
Peak (tracked)
902
Coilr players
25
Positive
83%
Total reviews
64,871
Pos / Neg
53,915 / 10,956
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.654
at $4.99
Avg playtime
8 h
across 25 players
Total tracked
191 h
No verified owner has reported a time for BioShock™ Remastered yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 25 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BioShock™ Remastered is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 20:00 with about 558 people in game — 2.2× as many as at 09:00, the quietest hour.
As of September 2026, about 512 people are playing BioShock™ Remastered on Steam right now, with a 24-hour peak of 601 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 8h into BioShock™ Remastered, and at $4.99 that's about 0.62 per hour. Steam reviews are very positive.
BioShock™ Remastered costs $4.99 on Steam (USD). The average Coilr player has put 8 hours in, about 0.62 per hour.
Across 25 tracked owners on Coilr, the average playtime in BioShock™ Remastered is about 8 hours.
BioShock™ Remastered's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)