
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 9h into Magicka, and at $9.99 that's about 1.11 per hour. Steam reviews are very positive. Heads-up: recent reviews are 57% positive, 28 points below its all-time 85%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
36
24h peak
36
Peak (tracked)
86
Coilr players
34
Positive
85%
Total reviews
32,073
Pos / Neg
27,351 / 4,722
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.09
at $9.99
Avg playtime
9 h
across 34 players
Total tracked
312 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 34 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Magicka is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC)
Busiest around 19:00 with about 45 people in game — 4.0× as many as at 06:00, the quietest hour.

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As of September 2026, about 36 people are playing Magicka on Steam right now, with a 24-hour peak of 36 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 9h into Magicka, and at $9.99 that's about 1.11 per hour. Steam reviews are very positive. Heads-up: recent reviews are 57% positive, 28 points below its all-time 85%, so something may have changed lately.
Magicka costs $9.99 on Steam (USD). The average Coilr player has put 9 hours in, about 1.11 per hour.
Across 34 tracked owners on Coilr, the average playtime in Magicka is about 9 hours.
Magicka's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 31% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)