
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 2h into Half-Life: Opposing Force, and at $4.99 that's about 2.50 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
121
24h peak
122
Peak (tracked)
171
Coilr players
15
Positive
95%
Total reviews
28,897
Pos / Neg
27,550 / 1,347
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.04
at $4.99
Avg playtime
2 h
across 15 players
Total tracked
37 h
No verified owner has reported a time for Half-Life: Opposing Force yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 15 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Half-Life: Opposing Force is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 115 people in game — 2.1× as many as at 06:00, the quietest hour.
As of September 2026, about 121 people are playing Half-Life: Opposing Force on Steam right now, with a 24-hour peak of 122 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 2h into Half-Life: Opposing Force, and at $4.99 that's about 2.50 per hour. Steam reviews are overwhelmingly positive.
Half-Life: Opposing Force costs $4.99 on Steam (USD). The average Coilr player has put 2 hours in, about 2.50 per hour.
Across 15 tracked owners on Coilr, the average playtime in Half-Life: Opposing Force is about 2 hours.
Half-Life: Opposing Force's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)