
Yes. Players rate it highly.
The average Coilr player has put 13h into Injustice™ 2, and at $49.99 that's about 3.85 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
217
24h peak
217
Peak (tracked)
319
Coilr players
11
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
86%
Total reviews
24,515
Pos / Neg
21,145 / 3,370
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.99
at $49.99
Avg playtime
13 h
across 11 players
Total tracked
138 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 11 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Injustice™ 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 16:00 with about 266 people in game — 2.4× as many as at 09:00, the quietest hour.

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As of September 2026, about 217 people are playing Injustice™ 2 on Steam right now, with a 24-hour peak of 217 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 13h into Injustice™ 2, and at $49.99 that's about 3.85 per hour. Steam reviews are very positive.
Injustice™ 2 costs $49.99 on Steam (USD). The average Coilr player has put 13 hours in, about 3.85 per hour.
Across 11 tracked owners on Coilr, the average playtime in Injustice™ 2 is about 13 hours.
Injustice™ 2's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)