
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 16h into Disco Elysium - The Final Cut, and at $39.99 that's about 2.50 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,031
24h peak
1,785
Peak (tracked)
2,980
Coilr players
47
Positive
93%
Total reviews
130,526
Pos / Neg
120,810 / 9,716
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.55
at $39.99
Avg playtime
16 h
across 47 players
Total tracked
738 h
No verified owner has reported a time for Disco Elysium - The Final Cut yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 47 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Disco Elysium - The Final Cut is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 20:00 with about 2,235 people in game — 2.0× as many as at 07:00, the quietest hour.
As of September 2026, about 1,031 people are playing Disco Elysium - The Final Cut on Steam right now, with a 24-hour peak of 1,785 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 16h into Disco Elysium - The Final Cut, and at $39.99 that's about 2.50 per hour. Steam reviews are very positive.
Disco Elysium - The Final Cut costs $39.99 on Steam (USD). The average Coilr player has put 16 hours in, about 2.50 per hour.
Across 47 tracked owners on Coilr, the average playtime in Disco Elysium - The Final Cut is about 16 hours.
Disco Elysium - The Final Cut's player activity peaks around 20:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)