
3,161
playing on Steam now·
9,984
24-hour peak
All-time peak 10,990 in Oct 2026·30 days +3%
No.
In October 2026, Sekiro™: Shadows Die Twice - GOTY Edition averaged 4,665 players on Steam at once, 3% more than the month before. The most Coilr has recorded at once is 10,990 in October 2026. 3,161 people are playing Sekiro™: Shadows Die Twice - GOTY Edition on Steam right now, and 9,984 were at the same time in the last 24 hours. The count now is 29% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 31h into Sekiro™: Shadows Die Twice - GOTY Edition, and at $29.99 that's about 0.97 per hour. Steam reviews are overwhelmingly positive.
$0.97/hr·31h avg·95% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 10 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 5,559
30-day average
4,665
players at once, on Steam
Steam reviews
95%
Overwhelmingly Positive
Average playtime
31 h
Coilr players
Coilr players
51
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Sekiro™: Shadows Die Twice - GOTY Edition. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 5,358 | +1,043 | 10,990 |
| Sep 2026 | 4,315 | −104 | 8,930 |
| Aug 2026 | 4,419 | −1,010 | 8,438 |
| Jul 2026 | 5,429 | +1,355 | 10,780 |
| Jun 2026 | 4,074 | +1,221 | 9,476 |
| May 2026 (from first reading) | 2,853 | — | 3,433 |
Positive
95%
Total reviews
357,306
Pos / Neg
340,312 / 16,994
% positive by month
Coilr's own 0-100 score from players who own Sekiro™: Shadows Die Twice - GOTY Edition. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.980
at $29.99
Avg playtime
31 h
across 51 players
Total tracked
1,560 h
No verified owner has reported a time for Sekiro™: Shadows Die Twice - GOTY Edition yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 51 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Sekiro™: Shadows Die Twice - GOTY Edition is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~46%).
Players online by hour (UTC)
Busiest around 14:00 with about 8,062 people in game — 3.4× as many as at 23:00, the quietest hour.

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In October 2026, Sekiro™: Shadows Die Twice - GOTY Edition averaged 4,665 players on Steam at once, 3% more than the month before. The most Coilr has recorded at once is 10,990 in October 2026.
No. In October 2026, Sekiro™: Shadows Die Twice - GOTY Edition averaged 4,665 players on Steam at once, 3% more than the month before. The most Coilr has recorded at once is 10,990 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 31h into Sekiro™: Shadows Die Twice - GOTY Edition, and at $29.99 that's about 0.97 per hour. Steam reviews are overwhelmingly positive.
Sekiro™: Shadows Die Twice - GOTY Edition costs $29.99 on Steam (USD). The average Coilr player has put 31 hours in, about 0.97 per hour.
Across 51 tracked owners on Coilr, the average playtime in Sekiro™: Shadows Die Twice - GOTY Edition is about 31 hours.
Sekiro™: Shadows Die Twice - GOTY Edition's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 46% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)