
Players now
28
24h peak
36
Peak (tracked)
57
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
77%
Total reviews
3,759
Pos / Neg
2,900 / 859
% positive by month
Coilr's own 0-100 score from players who own Tactical Assault VR. A finer verdict than a thumbs up, independent of Steam reviews.
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Reported by players who own Tactical Assault VR, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
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How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Tactical Assault VR is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC) · peak 20:00 UTC
As of August 2026, about 28 people are playing Tactical Assault VR on Steam right now, with a 24-hour peak of 36 concurrent players.
Tactical Assault VR costs $17.99 on Steam (USD). The average Coilr player has put 34 hours in, about 0.53 per hour.
Tactical Assault VR's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)