
Players now
77
24h peak
77
Peak (tracked)
120
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
70%
Total reviews
1,675
Pos / Neg
1,175 / 500
% positive by month
Coilr's own 0-100 score from players who own METAL SLUG ATTACK RELOADED. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate METAL SLUG ATTACK RELOADED.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own METAL SLUG ATTACK RELOADED, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when METAL SLUG ATTACK RELOADED is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC) · peak 14:00 UTC

Dungeon Warfare 2
Tower Defense · Strategy

Revenge of the Titans
Tower Defense · Pixel Graphics

Shad'O
Tower Defense · Strategy

PixelJunk™ Monsters Ultimate
Tower Defense · Strategy

Anomaly Defenders
Tower Defense · Strategy

GemCraft - Chasing Shadows
Tower Defense · Strategy

Cubemen
Tower Defense · Strategy

Evil Defenders
Tower Defense · Strategy
As of August 2026, about 77 people are playing METAL SLUG ATTACK RELOADED on Steam right now, with a 24-hour peak of 77 concurrent players.
METAL SLUG ATTACK RELOADED's player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)