Players now
45
24h peak
52
Peak (tracked)
136
Coilr players
0
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
4,209
Pos / Neg
3,655 / 554
% positive by month
Coilr's own 0-100 score from players who own POPUCOM. A finer verdict than a thumbs up, independent of Steam reviews.
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Reported by players who own POPUCOM, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
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How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when POPUCOM is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~44%).
Players online by hour (UTC) · peak 13:00 UTC
As of August 2026, about 45 people are playing POPUCOM on Steam right now, with a 24-hour peak of 52 concurrent players.
POPUCOM's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 44% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)